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Camp Hutch – Robert Effing Bowling! Part 2 (MW2 Stimulus Package DLC Interview)


www.youtube.com Click here to watch the previous episode of Camp Hutch! Camp Hutch: Robert Effing Bowling! Part 2 (MW2 Stimulus Package DLC Interview) S01E14 The interview with FourZeroTwo (Robert Bowling) continues here in part 2 where he gives us the rundown on each of the new maps, plus addresses nuke boosting. Click here to watch the Call of Duty Modern Warfare 2 Mapathy Trailer [HD] ! www.youtube.com – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima �ۻtwitter.com Inside Gaming �ۻtwitter.com Machinima Respawn �ۻtwitter.com Machinima Entertainment, Technology, Culture �ۻtwitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Call of Duty Modern Warfare MW2 UPC 47875333376 047875837492 0047875333376 PS3 XBox 360 XBox360 X360 PC MPN 83747 Infinity Ward Activision CoD MW two Camp Hutch Frag Cup Gameplay Commentary Machinima Respawn Machinimarespawn Robert Effing Bowling Grenade Spots Interview with infinity ward creative strategist stimulus package apathy DLC Map Pack bailout crash salvage overgrown storm mapathy

25 Responses to “Camp Hutch – Robert Effing Bowling! Part 2 (MW2 Stimulus Package DLC Interview)”

  1. SmokeynBandit100 dice:

    removing TI was always an option, no one use’s it for the purpose Infinity Ward intended. e.g. If a chair is broken, you throw it out, otherwise the dogs (boosters) will use it.
    I know its a poor metaphor but come on, Bowling must be the only one who likes the damn things.

  2. loganjeffries dice:

    @GTgotskill HAHHAHHAHAHAHAHA IT DOSE LOL

  3. GTgotskill dice:

    am i the only one that sees that the pool at 2:04 looks like a deformed penis?

  4. IAmAshiqRomeo dice:

    @F8alaty45 cuz it helps to play obj

  5. theMrawesome999 dice:

    @zZPelaajaStudioZz maybe it was double xp weekend on the xbox, plus a headshot gives you 100 points

  6. MrSirnk dice:

    3:12 stewie griffin ;)

  7. TheLoveyoualot dice:

    @zZPelaajaStudioZz it was double xp weekend when the maps came out….A year ago.

  8. MrGunguy2 dice:

    @oscar5mj23 its already better than black ops!!!!!!

  9. zZPelaajaStudioZz dice:

    why in xbox360 u get 1000xp per kill in SnD and in ps3 u get only 500xp ????????

  10. swishtrack dice:

    not a map for booster….no map should be for boosters…FIX IT

  11. fudgepuppy91 dice:

    @F8alaty45 I think he mean it’s out of the question that they are removing them completely.

  12. SuperTvRemote dice:

    This video was uploaded one year ago today.

  13. X187xCRAZY dice:

    @Gabe6767 you know he was being sarcastic right

  14. Gabe6767 dice:

    @gillharjot1996

    THERES A FUCKING DOG HOUSE THAT YOU CAN CRAWL INTO, LIKE SERIOUSLY WHAT KINDA BULLSHIT IS THAT?

  15. lorki3 dice:

    LOL he says that bailout is not a booster map. But I saw alot of boosters in that map.

  16. conventrixx dice:

    Also all the stuff you dislike about modern warfare 2 was because Infinity Ward wanted to make an interesting game that was different from before. There were places where that was bad but due to Activisions relatively small 2 year developing period they did not have alot of time to test this stuff and i guarantee that OMA noob tubes and other glitchy things would have been removed in a longer testing process

  17. conventrixx dice:

    Also all the stuff you dislike about modern warfare 2 was because Infinity Ward wanted to make an interesting game that was different from before. There were places where that was bad but due to Activisions relatively small 2 year developing period they did not have alot of time to test this stuff and i guarantee that OMA noob tubes and other glitchy things would have been removed in a longer testing process

  18. conventrixx dice:

    Also all the stuff you dislike about modern warfare 2 was because Infinity Ward wanted to make an interesting game that was different from before. There were places where that was bad but due to Activisions relatively small 2 year developing period they did not have alot of time to test this stuff and i guarantee that OMA noob tubes and other glitchy things would have been removed in a longer testing process

  19. conventrixx dice:

    I’d just like to point out that you can’t blame infinity ward for anything that people like to do. It is pretty much all activisions fault they pay robert Bowling to say that maps are more important because Activision wants the money. They could care less about the product if they make money off of it which is why call of duty is a degrading series. I guarantee that infinity ward given free reign would have made MW2 an amazing game if they werent on activisions leash and time constraints.

  20. RedFaction4PS3 dice:

    i like bailout because its linear with buildings and 2nd story and good for sniping, well designed map.

  21. TheJAMESGM dice:

    @HandyFridge Wow never knew thanks I don’t hate IW but some times they can really fuck up like MW2 on release day was a bad game they made it so easy mode guns with no recoil high power and no balance shotgun secondary’s AA-12 Extended Mags Spas 12 PP2000 Raffica Etc. most of them were better then the SMG’s but that does not mean MW2 was not fun but it had some of the most stupidest stuff ever thanks for the heads up by the way and if your uncle is a artist for IW he does a brilliant job!

  22. HandyFridge dice:

    @TheJAMESGM (continued) The reason black ops was patched so quickly was that activision now realises the importance of listening to the community. Traditionally, Activision has a ‘release and forget’ business model. I’m sure Robert Bowling only said ‘That affected %1 of the community because that is what he was told to say to keep relationships healthy between IW and Activision. Unfortunately the majority of the community doesn’t know any of this. I only know because my Uncle is an artist for IW

  23. HandyFridge dice:

    @TheJAMESGM Infinity ward creates, Activision releases. IW did have patches ready to be released but Activision didn’t implement them for a month. I imagine the reason is that Activision wanted to make sure the game really needed the patch because every patch released adds towards your maximum patch size; Xbox Live only allows very small patch sizes and every patch that is released must contain every patch before. Also Activision may not have realised how important patching these issues were.OoC

  24. TheJAMESGM dice:

    @HandyFridge When the game first came out and they could release patches they took forever the care package glitch took about a month then the day it got patched another one came which took another moth the Javilin Glitch took 2 months the Shoot with equipment glitch took from the day it got released to September the elevator Glitch also took from December the Black Ops Dead Man Glitch on Black Ops was patched in under a day Treyarch patched more stuff in BO in one patch then IW did in MW2/CoD4.

  25. KleineNico dice:

    @xCaMx1000 Favela. Kinda.

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